GaME: Game for Music Education

DESCRIPTION

  • Use of a real instrument as an input controller
  • Chord detection via chroma computation , using the EHPCP (Enhanced Pitch Class Profile) algorithm
  • Distinguishing between major and minor chords
  • Sheet music editor
  • Quantitative data representing the game state and the player’s interactions with the game : time spent, chord played, final score, etc.
  • Use of motivation mechanisms from Game Studies (narration, play, emotion, etc.)

INVENTORS

Pierre HANNA
Raphael MARCZAK
Laboratoire Bordelais de Recherche en Informatique (LaBRI, UMR 5800)

CONTACT

Nom : Elodie Duru Titre : Chef de Projet / BD - Sciences de l'Homme et de la Société - TIC Mail : e.duru@ast-innovations.com

 

 

 

 

APPLICATIONS

  • Video game for musical instrument learning
  • The solution is adapted to different instruments (guitar, piano, saxophone, percussions …)
  • GaME can be used:
    • In music schools
    • On e-learning sites
    • As an Edutainment

BENEFITS

For the learners:

  • Promotes learning through a more regular practice
  • Maintaining motivation by the game universe

For the parents

  • Monitoring child progression and attendance

For the teachers:

  • Educational tool for real-time analysis and monitoring of player performance
  • Personalization of teaching according to the evolution of the learners

 

MATURATION

Maturation with Aquitaine Science Transfert has led to the development and protection of this software

 

 

By | 2017-06-13T15:29:28+00:00 juin 13th, 2017|